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<options xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns="http://softwarespecies.com/Personalizer/Schema/LibraryOfOptions" xsi:schemaLocation="http://softwarespecies.com/Personalizer/Schema/LibraryOfOptions ../schemas/liboptions.xsd" revision="1004">
  <div>
    <origin>Core FingerTips Personalizer Framework Library</origin>
    <option name="MasterVolume" class="Audio" type="Percentage">
      <desc>Sets the master volume level for game audio. This is roughly equivalent to setting the system-wide volume or adjusting a speaker dial.</desc>
    </option>
    <option name="MusicVolume" class="Audio" type="Percentage">
      <desc>Sets volume level for the in-game music, including game Audio CDs.</desc>
    </option>
    <option name="SoundEffectsVolume" class="Audio" type="Percentage">
      <desc>Special sound effects volume level. These include screaming tires, engine roars, gunshots, explosions, et cetera.</desc>
    </option>
    <option name="AmbientVolume" class="Audio" type="Percentage">
      <desc>Sets maximum volume level for ambient noises, where possible. AmbientVolume sets the maximum volume ambient noise is allowed to reach, not necessarily the volume it should constantly be at. A baseball field terraces may be reasonably loud throughout the game, but will roar on the high spots and masterful play.</desc>
    </option>
    <option name="VoiceVolume" class="Audio" type="Percentage">
      <desc>Sets volume level for dialogs, voice communications, and voice-overs.</desc>
    </option>
    <option name="ArtificialVolume" class="Audio" type="Percentage">
      <desc>Volume level for in-game sounds generated by various artificial machinery, like vehicle engine, helicopter rotor, computer, etc. Note, this is different for SoundEffectsVolume, which only sets level for short-spanned sound effects.</desc>
    </option>
    <option name="MenuMusicVolume" class="Audio" type="Percentage">
      <desc>Sets volume for menu music.</desc>
    </option>
    <option name="MenuSoundEffectsVolume" class="Audio" type="Percentage">
      <desc>Sets volume for menu sound effects.</desc>
    </option>
    <option name="MuteMusic" class="Audio" type="Truth">
      <desc>Toggles music audibility.</desc>
    </option>
    <option name="MuteSoundEffects" class="Audio" type="Truth">
      <desc>Toggles audibility of sound effects.</desc>
    </option>
    <option name="MuteAmbient" class="Audio" type="Truth">
      <desc>Toggles audibility of ambient sounds.</desc>
    </option>
    <option name="MuteVoice" class="Audio" type="Truth">
      <desc>Toggles audibility of dialog, voice communications, and voice-overs.</desc>
    </option>
    <option name="MuteAllSound" class="Audio" type="Truth">
      <desc>Toggles master sound audibility.</desc>
    </option>
    <option name="MuteMenuMusic" class="Audio" type="Truth">
      <desc>Toggles audibility of game menu music.</desc>
    </option>
    <option name="MuteMenuSoundEffects" class="Audio" type="Truth">
      <desc>Toggles audibility of game menu sound effects.</desc>
    </option>
    <option name="ReverseStereo" class="Audio" type="Truth">
      <desc>Exchange left and right stereo channels.</desc>
    </option>
    <option name="Subtitles" class="Audio" type="Truth">
      <desc>Toggles displaying of subtitles.</desc>
    </option>
    <option name="SimplifiedMenus" class="Controls" type="Truth">
      <desc>Accessibility option. Instructs the game to use the alternative, simpler menu system, if possible.</desc>
    </option>
    <option name="ReverseVerticalControls" class="Controls" type="Truth">
      <desc>Sets direction for vertical control. The default for all games, except flight simulators, is to "aim" higher on mouse/joystick up. In flight simulators, mouse up lowers nose of the craft.</desc>
    </option>
    <option name="ReverseHorizontalControls" class="Controls" type="Truth">
      <desc>Sets direction for horizontal control. The default for all games is to turn left on mouse/joystick left.</desc>
    </option>
    <option name="VerticalControlsSpeed" class="Controls" type="Percentage">
      <desc>Sets sensitivity for vertical controls.</desc>
      <relation class="Generalizes" items="MouseSpeed JoystickSpeed" />
    </option>
    <option name="HorizontalControlsSpeed" class="Controls" type="Percentage">
      <desc>Sets sensitivity for horizontal controls.</desc>
      <relation class="Generalizes" items="MouseSpeed JoystickSpeed" />
    </option>
    <option name="MouseLook" class="Controls" type="Truth">
      <desc>Toggles mouse-controlled looking around. Disabling this option allows to use mouse for movement.</desc>
    </option>
    <option name="JoystickLook" class="Controls" type="Truth">
      <desc>Toggles joystick-controlled looking around. Disabling this option allows to use joystick for movement.</desc>
    </option>
    <option name="RollSpeed" class="Controls" type="Percentage">
      <desc>Sets roll sensitivity.</desc>
    </option>
    <option name="PitchSpeed" class="Controls" type="Percentage">
      <desc>Sets pitch sensitivity.</desc>
    </option>
    <option name="YawSpeed" class="Controls" type="Percentage">
      <desc>Sets yaw sensitivity.</desc>
    </option>
    <option name="MouseSpeed" class="Controls" type="Percentage">
      <desc>Sets the mouse pointer sensitivity.</desc>
      <relation class="Specializes" items="VerticalControlsSpeed HorizontalControlsSpeed" />
    </option>
    <option name="JoystickSpeed" class="Controls" type="Percentage">
      <desc>Sets the joystick pointer sensitivity.</desc>
      <relation class="Specializes" items="VerticalControlsSpeed HorizontalControlsSpeed" />
    </option>
    <option name="Pedals" class="Controls" type="Truth">
      <desc>Indicates presence or absence of foot pedals for aircraft simulators.</desc>
    </option>
    <option name="Lookspring" class="Controls" type="Truth">
      <desc>Automatically center view if Mouse Look is off.</desc>
    </option>
    <option name="Lookstrafe" class="Controls" type="Truth">
      <desc>Strafe when Mouse Look is off.</desc>
    </option>
    <option name="MouseSnap" class="Controls" type="Truth">
      <desc>Accessibility option. Snap mouse cursor to menu items.</desc>
    </option>
    <option name="MouseFilter" class="Controls" type="Truth">
      <desc>Smooth mouse pointer motion.</desc>
    </option>
    <option name="WheelSpeed" class="Controls" type="Percentage">
      <desc>Sets the mouse wheel sensitivity.</desc>
    </option>
    <option name="AltWheelSpeed" class="Controls" type="Percentage">
      <desc>Sets the secondary mouse wheel sensitivity.</desc>
    </option>
    <option name="WheelInvert" class="Controls" type="Truth">
      <desc>Toggles mouse wheel invert. By default, mouse wheel "shifts up".</desc>
    </option>
    <option name="AltWheelInvert" class="Controls" type="Truth">
      <desc>Toggles secondary mouse wheel invert. By default, secondary mouse wheel "shifts up".</desc>
    </option>
    <option name="Crosshair" class="Controls" type="Core.Crosshair">
      <desc>Sets crosshair preference and presentation to one of the following
	  values: 'Dot', 'None', 'Circle', 'Cross', 'Reticle'.</desc>
    </option>
    <option name="RollSector" class="Controls" type="Percentage">
      <desc>Sets sector size for roll motion controller. Used to fine-tune controller behaviour. See also RollTune.</desc>
    </option>
    <option name="PitchSector" class="Controls" type="Percentage">
      <desc>Sets sector size for pitch motion controller. Used to fine-tune controller behaviour. See also PitchTune.</desc>
    </option>
    <option name="YawSector" class="Controls" type="Percentage">
      <desc>Sets sector size for yaw motion controller. Used to fine-tune controller behaviour. See also YawTune.</desc>
    </option>
    <option name="RollTune" class="Controls" type="Core.TuneControls">
      <desc>Sets roll speed (sensitivity) for a specified deviation sector. Sector size is defined using RollSector and defaults to 10 degrees. The single setting format is Sn:Val, where Sn is the sector serial number, and Val is the speed value for this sector. Sectors numbering is zero-based. RollTune allows creating several settings in a row. E.g. the value "0:80 1:75 3:60" sets speed 80 for the first roll sector, speed 75 for the second and the third sectors, and speed 60 for the fourth sector.</desc>
    </option>
    <option name="PitchTune" class="Controls" type="Core.TuneControls">
      <desc>Sets pitch speed (sensitivity) for a specified deviation sector. Sector size is defined using PitchSector and defaults to 10 degrees. The single setting format is Sn:Val, where Sn is the sector serial number, and Val is the speed value for this sector. Sectors numbering is zero-based. PitchTune allows creating several settings in a row. E.g. the value "0:80 1:75 3:60" sets speed 80 for the first roll sector, speed 75 for the second and the third sectors, and speed 60 for the fourth sector.</desc>
    </option>
    <option name="YawTune" class="Controls" type="Core.TuneControls">
      <desc>Sets yaw speed (sensitivity) for a specified deviation sector. Sector size is defined using YawSector and defaults to 10 degrees. The single setting format is Sn:Val, where Sn is the sector serial number, and Val is the speed value for this sector. Sectors numbering is zero-based. YawTune allows creating several settings in a row. E.g. the value "0:80 1:75 3:60" sets speed 80 for the first roll sector, speed 75 for the second and the third sectors, and speed 60 for the fourth sector.</desc>
    </option>
    <option name="DeadZone" class="Controls" type="Precision">
      <desc>Sets the dead zone angle for the controller device. The option value defines the deviation angle, in degrees.</desc>
    </option>
    <option name="GameServer" class="Network" type="Core.NetworkServer">
      <desc>Specifies game servers.</desc>
    </option>
    <option name="Difficulty" class="Gameplay" type="Percentage">
      <desc>Sets the game difficulty level. Zero means lowest difficulty, while 100 is the maximum possible difficulty level. Most games wouldn't give you precise adjustment capabilities, so stick with basic values like 0, 25, 50, 75 and 100.</desc>
    </option>
    <option name="ScreenshotPath" class="Gameplay" type="Core.Path">
      <desc>Sets a folder where screenshots are stored.</desc>
    </option>
    <option name="ScreenshotNames" class="Gameplay" type="Core.Path">
      <desc>Sets a pattern for screenshot names. Use character "#" as a single digit placeholder for numbering, "%" to include screen resolution. For example, "c:/Documents and Settings/johnny/My Games/Screenshots/zynaps_%_##".</desc>
    </option>
    <option name="Tips" class="Gameplay" type="Truth">
      <desc>Toggles display of game tips intended for novice players.</desc>
    </option>
    <option name="AutochangeWeapons" class="Gameplay" type="Truth">
      <desc>Automatically switch to next weapon when ammunition for the current one depletes.</desc>
    </option>
    <option name="AlwaysRun" class="Gameplay" type="Truth">
      <desc>Toggles the Always Run mode.</desc>
    </option>
    <option name="SplitScreen" class="Gameplay" type="Core.SplitMode">
      <desc>Sets preference for the split-screen game mode to either Vertical or Horizontal.</desc>
    </option>
    <option name="Language" class="Gameplay" type="Core.Language">
      <desc>Specifies languages that the player prefers, in the order of decreasing preference.</desc>
    </option>
    <option name="Invincibility" class="Gameplay" type="Truth">
      <desc>Cheat option. Toggles invincibility mode (god mode), if available. With invincibility mode on, player infers no damage.</desc>
    </option>
    <option name="UnlimitedAmmo" class="Gameplay" type="Truth">
      <desc>Cheat option. Toggles unlimited ammo mode, if available.</desc>
    </option>
    <option name="FreeCash" class="Gameplay" type="Truth">
      <desc>Cheat option. Toggles unlimited cash/pay tokens mode, if available.</desc>
    </option>
    <option name="UnlimitedTime" class="Gameplay" type="Truth">
      <desc>Cheat option. Toggles unlimited time mode, if available.</desc>
    </option>
    <option name="FriendlyFire" class="Gameplay" type="Truth">
      <desc>Toggles damage from friendly fire. To avoid such damage, set the option to off.</desc>
    </option>
    <option name="Opponents" class="Gameplay" type="Percentage">
      <desc>The default number of opponents in the game.</desc>
    </option>
    <option name="SkipIntros" class="Gameplay" type="Truth">
      <desc>Skip introductory movies.</desc>
    </option>
    <option name="SkipCutscenes" class="Gameplay" type="Truth">
      <desc>Skip cut scenes.</desc>
    </option>
    <option name="Autotarget" class="Gameplay" type="Truth">
      <desc>Toggles aiming aid on or off.</desc>
    </option>
    <option name="ScrollRate" class="Gameplay" type="Percentage">
      <desc>Sets scroll rate for RTS games. 0 is the minimum possible scroll rate, 100 is the maximum available rate.</desc>
    </option>
    <option name="GameInfo" class="Gameplay" type="Truth">
      <desc>Display real-time statistics in the game window.</desc>
    </option>
    <option name="Physics" class="Gameplay" type="Percentage">
      <desc>Sets preference for game realism. 0 corresponds to arcade model,
	  while 100 corresponds to realistic model. In-between values like 50 are used for relaxed
	  arcade or relaxed realistic models.</desc>
    </option>
    <option name="ControlPhysics" class="Gameplay" type="Percentage">
      <desc>Sets preference for control model. 0 corresponds to arcade model,
	  while 100 corresponds to realistic model. In-between values like 50 are used for relaxed
	  arcade or relaxed realistic models.</desc>
    </option>
    <option name="MetricSystem" class="Gameplay" type="Truth">
      <desc>Sets preference for conversion units displayed in the game. Enable to use the metric system.</desc>
    </option>
    <option name="GamingMode" class="Gameplay" type="Core.GamingMode">
      <desc>Sets the default gaming mode to 'Single', 'Multi' (multiplayer), or 'Coop' (cooperative). 
	  The player can make another selection using the game menu.</desc>
    </option>
    <option name="AutoPickup" class="Gameplay" type="Truth">
      <desc>Automatically pick up items and weapons.</desc>
    </option>
    <option name="AutoReload" class="Gameplay" type="Truth">
      <desc>Automatically reload current weapon when clip is empty.</desc>
    </option>
    <option name="Intelligence" class="Gameplay" type="Percentage">
      <desc>Sets artificial intelligence level for NPCs. The higher Intelligence is, the more cunning the NPCs should be.</desc>
    </option>
    <option name="TargetFriendlies" class="Gameplay" type="Truth">
      <desc>Specifies whether friendly objects must be excluded from the targeting cycle.</desc>
    </option>
    <option name="MessageFade" class="Gameplay" type="Percentage">
      <desc>Specifies for how long the text messages from other game participants and subtitles remain on screen, in seconds.</desc>
    </option>
    <option name="CameraDefault" class="Gameplay" type="String">
      <desc>Sets the default observation camera.</desc>
    </option>
    <option name="FPVWeapons" class="Gameplay" type="Truth">
      <desc>Toggles display of weapons in the first person view default observation camera.</desc>
    </option>
    <option name="VerticalScreenSynchronization" class="Graphics" type="Truth">
      <desc>Toggles synchronization of graphics to vertical screen refresh.</desc>
    </option>
    <option name="RefreshRate" class="Graphics" type="Core.RefreshRates">
      <desc>Sets the preferred screen refresh rate.</desc>
    </option>
    <option name="EnvironmentDetail" class="Graphics" type="Percentage">
      <desc>Sets detail level for environment graphics. Most games wouldn't give you precise adjustment capabilities, so stick with basic values like 0, 25, 50, 75 and 100.</desc>
    </option>
    <option name="NPCDetail" class="Graphics" type="Percentage">
      <desc>Sets detail level for non-player game characters. Most games wouldn't give you precise adjustment capabilities, so stick with basic values like 0, 25, 50, 75 and 100.</desc>
    </option>
    <option name="VFXDetail" class="Graphics" type="Percentage">
      <desc>Sets detail level for visual special effects. Most games wouldn't give you precise adjustment capabilities, so stick with basic values like 0, 25, 50, 75 and 100.</desc>
    </option>
    <option name="Horizon" class="Graphics" type="Percentage">
      <desc>Defines how much of the landscape you can see (traditional name for the option is View Distance).</desc>
    </option>
    <option name="Blood" class="Graphics" type="Percentage">
      <desc>For games with graphic violence content, this adjusts how much gore/blood you get.
	  Zero turns blood off completely, while 100 is the maximum possible gore level.</desc>
    </option>
    <option name="BloodColor" class="Graphics" type="Core.Color">
      <desc>Sets the preferrable blood color.</desc>
    </option>
    <option name="Gamma" class="Graphics" type="Percentage">
      <desc>Sets gamma correction level.</desc>
    </option>
    <option name="Contrast" class="Graphics" type="Percentage">
      <desc>Sets contrast correction level.</desc>
    </option>
    <option name="Brightness" class="Graphics" type="Percentage">
      <desc>Sets brightness adjustment level. Higher values are brighter.</desc>
    </option>
    <option name="Fullscreen" class="Graphics" type="Truth">
      <desc>Sets the screen mode preference to either Window or Fullscreen. The
	  default is fullscreen. Disable Fullscreen to play in windowed mode.</desc>
    </option>
    <option name="DisplayFPS" class="Graphics" type="Truth">
      <desc>Toggles FPS (frames per second) display.</desc>
    </option>
    <option name="DynamicWeather" class="Graphics" type="Truth">
      <desc>Enables or disables dynamic weather effects, such as fog and rain.</desc>
    </option>
    <option name="DynamicLight" class="Graphics" type="Truth">
      <desc>Enables or disables dynamic lighting effects.</desc>
    </option>
    <option name="Fog" class="Graphics" type="Truth">
      <desc>Enables or disables fog.</desc>
    </option>
    <option name="Antialiasing" class="Graphics" type="Truth">
      <desc>Toggles antialiasing.</desc>
    </option>
    <option name="Dithering" class="Graphics" type="Truth">
      <desc>Toggles image dithering.</desc>
    </option>
    <option name="Multisampling" class="Graphics" type="Truth">
      <desc>Enables or disables multisampling.</desc>
    </option>
    <option name="MotionBlur" class="Graphics" type="Truth">
      <desc>Enables or disables motion blur.</desc>
    </option>
    <option name="BumpMapping" class="Graphics" type="Truth">
      <desc>Enables or disables bump mapping.</desc>
    </option>
    <option name="GeometryBlending" class="Graphics" type="Truth">
      <desc>Enables or disables geometry blending.</desc>
    </option>
    <option name="IndexedVertexBlending" class="Graphics" type="Truth">
      <desc>Enables or disables indexed vertex blending.</desc>
    </option>
    <option name="StencilBuffer" class="Graphics" type="Truth">
      <desc>Enables or disables stencil buffer.</desc>
    </option>
    <option name="VertexTweening" class="Graphics" type="Truth">
      <desc>Enables or disables vertex tweening.</desc>
    </option>
    <option name="PointSprites" class="Graphics" type="Truth">
      <desc>Enables or disables point sprites.</desc>
    </option>
    <option name="VolumetricTextures" class="Graphics" type="Truth">
      <desc>Enables or disables volumetric textures.</desc>
    </option>
    <option name="Buffering" class="Graphics" type="Core.Buffering">
      <desc>Sets buffering mode to Single, Double, or Triple.</desc>
    </option>
    <option name="TextureFiltering" class="Graphics" type="Core.Filters">
      <desc>Lists preferrable texture filtering modes. If a more `advanced' filtering is not implemented, 
	  the game must automatically fall back to using the less `advanced' ones.</desc>
    </option>
    <option name="TextureResolution" class="Graphics" type="Percentage">
      <desc>Sets the preferred texture resolution.</desc>
    </option>
    <option name="TextureColorDepth" class="Graphics" type="Core.ColorDepth">
      <desc>Sets the preferred texture color depth.</desc>
    </option>
    <option name="FSAA" class="Graphics" type="Truth">
      <desc>Toggles full-screen anti-aliasing.</desc>
    </option>
    <option name="Resolution" class="Graphics" type="Core.Resolution">
      <desc>Sets preferred screen resolution.</desc>
    </option>
    <option name="ColorDepth" class="Graphics" type="Core.ColorDepth">
      <desc>Sets preferred color depth.</desc>
    </option>
    <option name="LensFlares" class="Graphics" type="Truth">
      <desc>Enables or disables lens flares.</desc>
    </option>
    <option name="Shadows" class="Graphics" type="Truth">
      <desc>Toggles display of shadows.</desc>
    </option>
    <option name="ShadowsQuality" class="Graphics" type="Percentage">
      <desc>Sets quality of shadows, if shadows are displayed. See also Shadows.</desc>
    </option>
    <option name="Tracks" class="Graphics" type="Truth">
      <desc>Toggles display of vehicle and craft tracks, such as contrails, skidmarks, tire tracks, etc.</desc>
    </option>
    <option name="Casings" class="Graphics" type="Truth">
      <desc>Toggles display of shell casings.</desc>
    </option>
    <option name="Decals" class="Graphics" type="Truth">
      <desc>Toggles display of decals on game objects.</desc>
    </option>
    <option name="Sex" class="Personality" type="Core.Sex">
      <desc>Player's preferred sex; either Male or Female.</desc>
    </option>
    <option name="Age" class="Personality" type="Natural">
      <desc>Player's age.</desc>
    </option>
    <option name="BirthYear" class="Personality" type="Natural">
      <desc>Player's year of birth.</desc>
    </option>
    <option name="PlayerName" class="Personality" type="String">
      <desc>Sets the player name for multiplayer games and single-player score tables (halls of fame).</desc>
    </option>
    <option name="FirstName" class="Personality" type="String">
      <desc>Player's real first name.</desc>
    </option>
    <option name="LastName" class="Personality" type="String">
      <desc>Player's real first name.</desc>
    </option>
    <option name="AuditoryImpairments" class="Personality" type="Percentage">
      <desc>Accessibility option. Defines the extent of player's auditory impairment. Zero corresponds to perfect hearing, while 100 corresponds to deafness.</desc>
    </option>
    <option name="VisualImpairments" class="Personality" type="Core.VisualImpairment">
      <desc>Accessibility option. Lists the types of visual impairments the player has. Blindness, LowVision, ColorBlindness.</desc>
    </option>
    <option name="MobilityImpairments" class="Personality" type="Core.MobilityImpairment">
      <desc>Accessibility option. Lists the types of mobility impairments the player has. Paralysis, RestrictedMobility, LowMuscleTone, RepetitiveStressInjury.</desc>
    </option>
    <option name="CognitiveImpairments" class="Personality" type="Core.CognitiveImpairment">
      <desc>Accessibility option. Lists the types of cognitive impairments the player has. Dyslexia, AttentionDeficit, MemoryLoss.</desc>
    </option>
  </div>
</options>