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Configuration Linguistics, part I

  • The need for common terms.
  • Personalizer Libraries.

In developing Personalizer, we found that the set goals cannot be achieved without games all using a common base of configuration terms.

Imagine what happens if all games suddenly arrive at the same page with these terms. What if all games only termed Invert Mouse as 'Invert Mouse Vertical Axis' and dumped all other possible descriptions?

Consequence One: Configuring games becomes a little easier for gamers, since every new game does not dump their previous configuration-related experience at least in regards of inverting the mouse.

Consequence Two: An idea emerges that most of the other common settings and in-game actions should be termed in the same consistent fashion, where possible.

This is how Personalizer libraries saw the light. Personalizer libraries are common vocabularies of game configuration verbs and nouns.

Previous Slide: Worst Kind of Lies      Next Slide: Configuration Linguistics, part II

Presentation Slides

 

1. Problem Statement

2. Worst Kind of Lies

3. Need for Nomenclature

4. Configuration Linguistics, part I

5. Configuration Linguistics, part II

6. Persistent Preferences Memory

7. Discovery of Preferences, part I

8. Discovery of Preferences, part II

9. Personalizer Summary

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