Configuration Linguistics, part II
- Library of Options.
- Library of Actions.
- Configuration Lingua Franca.
This slide concludes the configuration nomenclature
discussion. Personalizer defines two evolving sets of gaming preferences
pertaining, respectively, to two kinds of configuration settings found
in computer games.
The library of options contains terms for those
aspects of game configuration that require the gamer
to choose a variant or to set a particular value.
Some examples of option terms (otherwise known as configuration nouns)
are: Difficulty, Resolution, and Music Volume.
The library of actions contains terms for those aspects
of game configuration that require the gamer to bind
keys to in-game actions.
Some examples of action terms (otherwise known as configuration verbs)
are: Jump, Attack, and Inventory.
Both libraries have been derived by analyzing existing
games and describe the most common options and in-game
actions and many of the less common ones. Not only
the libraries cover a vast field of game configuration
notions, they are also extendable with new,
emerging notions.
This makes the Personalizer libraries a possible lingua
franca for configuring games.
Previous Slide: Worst Kind of Lies Next Slide: Persistent Preferences Memory
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Presentation Slides |
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1. Problem Statement
2. Worst Kind of Lies
3. Need for Nomenclature
4. Configuration Linguistics, part I
5. Configuration Linguistics, part II
6. Persistent Preferences Memory
7. Discovery of Preferences, part I
8. Discovery of Preferences, part II
9. Personalizer Summary
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