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Configuration Linguistics, part II

  • Library of Options.
  • Library of Actions.
  • Configuration Lingua Franca.

This slide concludes the configuration nomenclature discussion. Personalizer defines two evolving sets of gaming preferences pertaining, respectively, to two kinds of configuration settings found in computer games.

The library of options contains terms for those aspects of game configuration that require the gamer to choose a variant or to set a particular value. Some examples of option terms (otherwise known as configuration nouns) are: Difficulty, Resolution, and Music Volume.

The library of actions contains terms for those aspects of game configuration that require the gamer to bind keys to in-game actions. Some examples of action terms (otherwise known as configuration verbs) are: Jump, Attack, and Inventory.

Both libraries have been derived by analyzing existing games and describe the most common options and in-game actions and many of the less common ones. Not only the libraries cover a vast field of game configuration notions, they are also extendable with new, emerging notions.

This makes the Personalizer libraries a possible lingua franca for configuring games.

Previous Slide: Worst Kind of Lies      Next Slide: Persistent Preferences Memory

Presentation Slides

 

1. Problem Statement

2. Worst Kind of Lies

3. Need for Nomenclature

4. Configuration Linguistics, part I

5. Configuration Linguistics, part II

6. Persistent Preferences Memory

7. Discovery of Preferences, part I

8. Discovery of Preferences, part II

9. Personalizer Summary

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