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Persistent Preferences Memory

  • Preferences that never die.
  • A platform for automating discovery.

Before we can teach games to communicate in this new common language, however, we need to establish a channel of communication.

To solve the task, on every gamer's computer Personalizer sets up a repository of preferences data that all games can access - through the supporting Personalizer API. This repository is known as persistent preferences memory or preferences memory for short.

Games use preferences memory to store and retrieve configuration profiles. Profiles associated with a specific game just never get erased except if the gamer chooses to do so explicitly.

With persistent preferences memory games can never forget your preferences.

The next obvious step is to find a way for every game to discover the proper settings automatically, if possible, when it is being installed for the first time. Personalizer libraries and persistent memory together form the foundation to help solve this task.



Previous Slide: Configuration Linguistics, part II      Next Slide: Discovery of Preferences, part I

Presentation Slides

 

1. Problem Statement

2. Worst Kind of Lies

3. Need for Nomenclature

4. Configuration Linguistics, part I

5. Configuration Linguistics, part II

6. Persistent Preferences Memory

7. Discovery of Preferences, part I

8. Discovery of Preferences, part II

9. Personalizer Summary

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