Persistent Preferences Memory
- Preferences that never die.
- A platform for automating discovery.
Before we can teach games to communicate
in this new common language, however, we need to establish
a channel of communication.
To solve the task, on every gamer's computer
Personalizer sets up a repository of preferences data
that all games can access - through the supporting Personalizer
API. This repository is known as persistent preferences memory or
preferences memory for short.
Games use preferences memory to store and retrieve
configuration profiles. Profiles associated with a
specific game just never get erased except if the
gamer chooses to do so explicitly.
With persistent preferences memory games can never
forget your preferences.
The next obvious step is to find a way for every
game to discover the proper settings automatically,
if possible, when it is being installed for the first
time. Personalizer libraries and persistent memory
together form the foundation to help solve this task.
Previous Slide: Configuration Linguistics, part II Next Slide: Discovery of Preferences, part I
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Presentation Slides |
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1. Problem Statement
2. Worst Kind of Lies
3. Need for Nomenclature
4. Configuration Linguistics, part I
5. Configuration Linguistics, part II
6. Persistent Preferences Memory
7. Discovery of Preferences, part I
8. Discovery of Preferences, part II
9. Personalizer Summary
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