Need for Nomenclature
We said earlier that games lack configuration
nomenclature. By saying so we mean that, although
games gravitate to certain words and terms
to express configuration settings, there is no
set common vocabulary of configuration verbs
(in-game actions) and configuration nouns (options).
Even after researching the field of game configurations
we sometimes have hard time understanding settings
in some of the modern games. And a causal gamer is not
keen on reading elaborate description of the
presumably simplest things.
Bottom line: how can we expect games to share preferences
(understand one another) when we cannot understand
these preferences ourselves?
Previous Slide: Worst Kind of Lies Next Slide: Configuration Linguistics, part I
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Presentation Slides |
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1. Problem Statement
2. Worst Kind of Lies
3. Need for Nomenclature
4. Configuration Linguistics, part I
5. Configuration Linguistics, part II
6. Persistent Preferences Memory
7. Discovery of Preferences, part I
8. Discovery of Preferences, part II
9. Personalizer Summary
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