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Need for Nomenclature

We said earlier that games lack configuration nomenclature. By saying so we mean that, although games gravitate to certain words and terms to express configuration settings, there is no set common vocabulary of configuration verbs (in-game actions) and configuration nouns (options).

Even after researching the field of game configurations we sometimes have hard time understanding settings in some of the modern games. And a causal gamer is not keen on reading elaborate description of the presumably simplest things.

Bottom line: how can we expect games to share preferences (understand one another) when we cannot understand these preferences ourselves?



Previous Slide: Worst Kind of Lies      Next Slide: Configuration Linguistics, part I

Presentation Slides

 

1. Problem Statement

2. Worst Kind of Lies

3. Need for Nomenclature

4. Configuration Linguistics, part I

5. Configuration Linguistics, part II

6. Persistent Preferences Memory

7. Discovery of Preferences, part I

8. Discovery of Preferences, part II

9. Personalizer Summary

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