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Personalizer Summary

  • Personalization.
  • Persistency.
  • Extensibility.
  • Transportability.

Personalization. FingerTips Personalizer Framework makes games share configuration preferences of the people who play games.

Persistency. The preferences memory never dies unless it is deleted by the user or lost in a disk crash, so the games not only share the preferences, but also recall them as necessary.

Extensibility. Personalizer does not restrict the developer's creativity and has been designed with third-party tools in mind. Game-specific actions and options can be created as necessary, and the information in libraries and preferences memory is immediately readable XML.

Transportability. Because Personalizer sets up a platform to help games share preferences, it is also a means of making the preference mobile. Wherever the gamers go to play games, they can bring along their preferences.



Previous Slide: Discovery of Preferences, part II

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Presentation Slides

 

1. Problem Statement

2. Worst Kind of Lies

3. Need for Nomenclature

4. Configuration Linguistics, part I

5. Configuration Linguistics, part II

6. Persistent Preferences Memory

7. Discovery of Preferences, part I

8. Discovery of Preferences, part II

9. Personalizer Summary

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