Personalizer Summary
- Personalization.
- Persistency.
- Extensibility.
- Transportability.
Personalization. FingerTips Personalizer Framework makes games share configuration preferences of the people who play games.
Persistency. The preferences memory never dies unless it is deleted by the user or lost in a disk crash, so the games not only share the preferences,
but also recall them as necessary.
Extensibility. Personalizer does not restrict the developer's creativity and has been designed with third-party tools in mind. Game-specific actions
and options can be created as necessary, and the information in libraries and preferences memory is immediately readable XML.
Transportability. Because Personalizer sets up a platform to help games share preferences, it is also a means of making the preference mobile. Wherever the gamers go to play games, they can bring along their preferences.
Previous Slide: Discovery of Preferences, part II
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Presentation Slides |
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1. Problem Statement
2. Worst Kind of Lies
3. Need for Nomenclature
4. Configuration Linguistics, part I
5. Configuration Linguistics, part II
6. Persistent Preferences Memory
7. Discovery of Preferences, part I
8. Discovery of Preferences, part II
9. Personalizer Summary
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